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Newsgroups: rec.roller-coaster,rec.answers,news.answers
Path: senator-bedfellow.mit.edu!bloom-beacon.mit.edu!nic.hookup.net!europa.eng.gtefsd.com!howland.reston.ans.net!spool.mu.edu!news.clark.edu!serval!news
From: geoff@eecs.wsu.edu (Geoff Allen)
Subject: rec.roller-coaster FAQ, part 2/3: Coaster info, orgs, and refs
Message-ID: <roller-coaster-faq_754873794@eecs.wsu.edu>
Followup-To: rec.roller-coaster
Summary: This document contains general info on roller coasters and
amusement parks, including definitions and lists of organizations
and references for the roller coaster/amusement park fan.
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Reply-To: geoff@eecs.wsu.edu
Organization: Washington State University
References: <roller-coaster-faq_754873793@eecs.wsu.edu>
Date: 02 Dec 93 23:09:54 GMT
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Archive-name: roller-coaster-faq/part2
Last-modified: Mon Nov 08, 1993; 13:58:38 MST
This is part 2 of the rec.roller-coaster FAQ....
4. Common abbreviations
A lot of things discussed on rec.roller-coaster are in acronym form. This
is because writing out ``Six Flags Over Texas'' several times in a posting
is tedious, at best; ``SFoT'' is much easier to write. Here are some
abbreviations you're likely to see in discussions on rec.roller-coaster.
Those items marked with an asterisk (*) are defined in the definition
section later below.
ACE - American Coaster Enthusiasts
BGT - Busch Gardens Tampa, Tampa, FL
BGW - Busch Gardens Williamsburg, Williamsburg, VA
BTW - By the way
CI - Coney Island, Brooklyn, NY
CP - Cedar Point, Sandusky, OH
DL - Disneyland, Anaheim, CA
ERT* - Exclusive Ride Time
FYI - For your information
GASM - Great American Scream Machine (roller coaster at SFGA, Jackson, NJ)
GP* - General Public
IAAPA - International Assoc. of Amusement Parks and Attractions
IMHO - In my humble opinion
IT - Inside Track
KD - Kings Dominion, Doswell, VA
KI - Kings Island, Kings Mills, OH
MACC - Mid-Atlantic Coaster Club
NAPHA - National Amusement Park Historical Assoc.
PGA - Paramount's Great America, Santa Clara, CA
POP* - Pay One Price
RC - Roller Coaster
SBNO* - Standing But Not Operating
SCBB - Santa Cruz Beach Boardwalk, Santa Cruz, CA
SFGAd - Six Flags Great Adventure, Jackson, NJ
SFGAm - Six Flags Great America, Gurnee, IL
SFAW - Six Flags Astroworld, Houston, TX
SFMM - Six Flags Magic Mountain, Valencia, CA
SFoG - Six Flags over Georgia, Atlanta, GA
SFoMA - Six Flags over Mid-America, Eureka, MO
SFoT - Six Flags over Texas, Arlington, TX
TC - Texas Cyclone, Astroworld, Houston, TX
TPM* - Theme Park Mentality
WDW - Walt Disney World, Orange County, FL
WNYCC - Western New York Coaster Club
WoF - Worlds of Fun, Kansas City, MO
5. Definitions of Roller-Coaster terms
Below is a list of coaster terms used by enthusiasts when discussing
coasters, etc. This should help in following along with the discussions
and/or impressing friends and relatives with your knowledge of roller
coasters. Cross-references to other definitions in the list are enclosed
in angle brackets <like this>.
References to images at the ftp site, gboro.rowan.edu, which do a good
job of illustrating the point being defined are listed in square
brackets, like [Images: WHATEVER.GIF]. This is not an exhaustive list
of all images that show a ``whatever,'' but indicates those images which
do the best job of illustrating the definition.
Airtime - Describes the sensation of coming out of your seat when riding a
coaster. This effect is usually felt while riding in a front seat
when cresting a hill or in a back seat when descending.
Banked Turn - A turn in which the tracks are tilted laterally to allow
trains to turn at high speeds without undue discomfort to the riders.
[Images: CB_CYC01.GIF, GA_CYC01.GIF]
Batwing - Arrow's name for an element just like a <Boomerang>, but a mirror
image of Vekoma's design.
Block - a section of track which is divided from other sections by
brakes/chain lift or some other mean of preventing forward progress.
The safety system prevents two trains from occupying a block at the
same time.
Booster Wheels - the rotating wheels used to move the train near the
station, pushing it along on flat track.
Bowtie - an element similar to a <Boomerang>, but which you exit in the
same direction you entered, rather than making a 180-degree turn as
in a Boomerang.
Brakes - Every coasteraholic's nightmare! ...used to slow the train, they
are located strategically in the circuit to control speeds in areas
where excessive speed may be undesirable (note that ``undesirable'' and
``unsafe'' are not necessarily synonymous in this case, see also <Theme
Park Mentality>). Brakes are usually located in the center of the
trackwork, and not on the cars themselves. There are several
different types of brakes used on a coaster, they are:
Check Brake - A safety device that allows more than two trains to be
on the same circuit, as part of the ``block'' safety system. These
are usually brakes on a ride which don't necessarily slow down
the train, but separate one block from another. Should a train
try to enter another block when it is occupied, the safety system
will <set-up> the ride.
Scarf Brake - Used only to slow down a train, and are usually pre-
set. The difference between a Scarf brake and a Trim Brake is
that a Trim Brake can stop a train if needed, while a Scarf brake
can only slow one down.
Trim Brake - A brake used to slow the train running the track. This
is used when the coaster exceeds recommended operating margins.
It is also used when the train is causing too much wear on the
track from excessive speed.
Brake Run - A flat stretch of track, usually two to three train lengths,
at the station approach, where inbound trains are halted. Since it is
very difficult to stop a train with wet brakes, this area is usually
covered to keep the brakes dry during a rainstorm.
Boomerang - There are two different meanings for this term.
1. A type of coaster manufactured by Vekoma. It is a variation of
the <shuttle loop> where you are hoisted up an incline, released
and sent through the loading station into a semi-loop arrangement
(as in definition 2 below) that inverts you twice, then into a
<vertical loop>. After this the train heads up another incline
and stops. The train is then pulled further up the second incline
and released backwards, goes back through the loop and semi-loop
and returns to the station.
2. An element used in a looping steel coaster that inverts you twice
and also acts as a turnaround. You enter going up and to the left
then the train twists upside down and follows through in an
upright U-shape, you twist upside down and to the left again,
exiting upright heading back the direction you came from.
[Images: DRACHEN2.GIF]
Camel Back - A series of two or more hills, each slightly smaller than the
preceding one.
Car - A unit or part of a coaster train, it usually carries between two
and eight passengers.
Chain Dogs - A catch or pawl device beneath the train cars which engages
into the chain lift.
Chain Lift - The rolling chain that carries the train to the crest of the
lift hill.
Check Brake - A safety device that allows more than two trains to be on
the same course. If there is a problem in one ``block'' of track, the
check brake will not allow the following train(s) to continue the
trackwork.
Circuit - A completed journey on a coaster track.
Classic Coaster - A term used to describe a coaster which is operated and
maintained in a ``classic'' sense. These coasters usually run
traditional trains, void of ratcheting lap bars, seat dividers, head
rests, side bars, and other modern restraint/safety devices. ``Classic
Coaster'' is also an official status given by the American Coaster
Enthusiasts to coasters operating in the above manner. (See Part 3 for
the list of ACE's Classic Coasters.)
[Images: JKRABT_C.GIF]
Cobra Roll - B&M's version of a <Boomerang> element, slightly altered to
accomodate B&M 4-across trains.
Corkscrew - A coaster configuration that includes a horizontal spiral or
helix in which riders are turned upside down one or more times.
Cutback - An Arrow-designed element which consists of a single inversion
in a 180-degree turnaround.
Dog Leg - A left or right jog or offset in the otherwise straight, flat
portion or trackwork.
Double Dip - A hill that has been divided into two separate drops by a
flattening out of the drop midway down the hill.
Elevated Curve - A type of curve, usually found on an Out-and-Back, where
the curve descends in height as it curves. These curves are normally
banked as well (See Banked Turn).
[Images: WILDONE4.GIF]
Exclusive Ride Time - Usually part of an organized Coaster Club's event.
An ``ERT'' consists of a block of time, usually before and/or after a
park is available to the <general public>, in which only the members
of the coaster club are allowed to ride. This allows the hard-core
enthusiast more rides in less time. Parks usually make sure their
coaster(s) are running better for such events, making them even more
appealing.
Fan Curve - There are two somewhat different meanings of ``fan curve''
floating about. A curved called a ``fan curve'' could actually meet
definition 1 below, or definition 2, or both. Confused? Good. ;^)
1. A curve with spoke reinforcements radiating from a central point
to the circumference of the track.
[Images: RUSA.GIF]
2. A curve that enters the turn while ascending, and exits the turn
while descending. These are usually more thrilling than a flat
turn (See <Elevated Curve>).
[Images: CB_CYC02.GIF]
Figure Eight - Layout of a coaster resembling the numeral eight, thus
allowing both right and left turns.
Fine' Del Capo - A portion of track that quickly ducks under an overhead
support in such a way as to give the rider a feeling of imminent
decapitation. Can also refer to the portion of track that first enters
a tunnel or covered brake run. Those of you who've studied music or
Italian may recognize the term as Latin for ``end of the head.'' :^)
[Images: WILDONE2.GIF]
First Drop - Usually the highest and most exciting drop on a coaster, most
often following immediately after the chain lift. First drops are
usually angled at about 50 degrees.
[Images: BEASTPC.GIF, RATTLER1.GIF, HERC1.GIF]
Flat Turn - A turn in which the trackwork remains virtually flat (i.e. the
opposite of a <banked turn>). It usually gives the riders the feeling
that the coaster may tip over, due to <lateral gravity>.
[Images: RUSA.GIF]
Flying Turns - A term from the original trackless coaster design. This
coaster resembles a bobsled run with the trains running in a U shaped
trough. The flying turns from the 1920s and 30s used Cypress wood for
its trough and maintenance was high. Newer versions of this type use
steel for the trough.
General Public - Literally refers to the non-enthusiasts who attend a
park. The term is used to connote those park patrons who like their
roller coasters a little (or a lot) less wild than the average
enthusiast does.
Gully Coaster - A coaster that makes use of the natural terrain and gives
an added feeling of speed by keeping the track close to the ground
through the ups and downs.
[Images: BEASTPC.GIF]
Heartline Flip - An element on B&M <Inverted> coasters which rotates the
train in a very small diameter corkscrew, producing a rotation about
the rider's ``heartline''. This is very similar to a barrel roll.
Helix - Corkscrew-shaped loops on either a vertical or horizontal plane.
The usual meaning is of spiral turns either descending (like going
down the bathtub drain) or ascending.
[Images: WILDONE5.GIF]
Hump - Sometimes used in reference to a coaster hill.
Inversion - any part of a steel roller coaster <circuit> that turns you
upside down.
[Images: DRACHEN3.GIF and many others]
Inverted - A coaster that rides below the track rather than on the track.
The cars on this type of coaster are rigidly connected to their wheel
assembly (Compare with <Suspended>).
[Images: BATMAN01-05.GIF, GADVBAT1-6.GIF, TOPGUN01-03.GIF]
Interlocking Loop - Two <vertical loops> that intertwine like two links on
a chain. An example would be the two loops on the Loch Ness Monster
at Busch Gardens in Williamsburg, Virginia.
[Images: NESSC01.GIF]
Lateral Gravity - Those forces which pull you to the side of the car (or
slam you, as the case may be), often found on <flat turns>, and often
eliminated with <banked turns> (especially on newer roller coasters).
Loading Platform - Portion of the station where passengers board the
coaster trains.
[Images: CYCSTAT.GIF]
Long Line - 2400 people waiting in front of you to ride a coaster!
[Images: MSTREAKC.GIF, TOPGUN01.GIF]
Machine - Term sometimes used in reference to a roller coaster.
Manual Brake - A hand-operated <station brake>, where the train is stopped
by the muscle power of the operator. Most often found on <classic
coasters>. Sometimes, the operator may not apply enough force and the
train will overshoot the station. If you're on board when this
happens, you'll be one of the lucky ones getting a free ride!
Negative G's - (Short for ``Negative Gravity'') See <Airtime>.
Out and Back - A style of roller coaster. The name describes the general
configuration of the ride, basically an elongated oval in which the
train goes out to a turnaround and then returns to the station. The
truest form of this would have no other curves besides the
turnaround. Another way to do this would be to put a couple of 90
degree turns (see <dog leg>) in the ride giving it a L-shape. In
general out and backs have higher speeds than designs with more tight
turns.
Parabolic - A coaster hill that has an almost continuous curve and very
little, if any, straight track.
Pay One Price - An amusement park admission which includes all rides and
shows. The alternative is for every ride to require a separate ticket
(or tickets, as the case may be).
Pipeline - A coaster design by Arrow Dynamics in which the cars ride
between the rails, allowing such maneuvers as ``barrel rolls'' to
be performed. No pipeline coasters have been built yet, but
similar designs are the TOGO Ultra Twister and Mega Coaster, and
the B&M Inverted coasters feature a ``heart-line'' flip, which is
similar to a barrel roll, though not exactly the same.
Positive G's - Those forces which pull you downward, often appearing at
the bottom of hills, and in steel looping elements.
Racer - Any coaster that runs two trains that leave the station at the
same time and ``race'' other, most often on parallel tracks.
[Images: RACER*.GIF, RUSA.GIF, ROLLTH01.GIF]
Ratchet - A claw-toothed steel bar running on certain inclines that
prevents a train from rolling backwards. The ratchet causes the
clanking sound associated with the chain lift (also referred to as
the ``anti-rollback'' device or ``Ratchet Dogs''). The ratchet itself does
not stop the train. This is done by a device affixed to the bottom of
the car which catches in the ratchet.
Set-Up - Any occurrence which causes trains to stop outside of the
station. This may include shutdowns initiated by the safety system,
the operator, or some other cause.
Shuttle Loop - A type of coaster where the train travels forward out of
the station through a vertical loop then up an incline of track that
ascends high into the air. The train then plummets backwards through
the loop and through the station, usually to another steep incline,
which returns the train to the brake run.
[Images: PYTHON1.GIF]
Side Friction - A coaster with guide rails located above and on the
outside edge of the running rails, instead of using guide <wheels>.
Sidewinder - one half of Arrow's version of a <Boomerang> element, which
makes a 90-degree turn.
Slammer - A very abrupt, rough drop that sometimes occurs after a major
hill (an extreme example of <Airtime>).
Speed Dip - A small hill taken at high speeds usually lifting riders off
their seats (see <Airtime>).
Speed Run - A series of speed dips, usually on the way back from the
turnaround on an <Out and Back> coaster.
Spiral - A 360-degree turn.
Standing But Not Operating - A roller coaster which is no longer operating
but has not been destroyed. Preservation efforts by the American
Coaster Enthusiasts, and others, often will focus on these coasters
because of their status. They could be torn down at any time, and the
lack of maintenance will cause their condition to deteriorate
rapidly.
[Images: CI_TBOLT.GIF]
Stand-Up - A steel roller coaster, often with one or more inversions,
where cars are designed for the riders to ride standing up instead of
sitting down.
[Images: SHOCK.GIF]
Station - A building that houses: ride operators, brake and chain lift
controls, brake run, loading and unloading platforms, train storage
area, and often, the train maintenance workshop.
Station Brake - Standard gear on EVERY coaster. Used for deceleration on
return to the station (See <Brake Run>).
Steel Coaster - Generally, any coaster with tubular steel rails supported
with steel framing. Some coasters classified as steel actually have
wooden framing. Cars usually have nylon wheels that impart a smooth,
quiet ride.
[Images: GASM01A.GIF and many others]
Suspended - A coaster that rides below the track rather than on the track.
The cars on this type of coaster are designed such that they are free
to swing relative to their wheel assembly (Compare with <Inverted>).
[Images: BBWOLFC.GIF]
Swoop Turn - A fast turn that incorporates a dip and a return to the crest
of the next hill while turning.
Theme Park - A park, usually of large size, which has one or more ``themed''
areas, with Rides and Attractions keyed to the theme of their
location within the park. Disneyland, Walt Disney World, and Fiesta
Texas are all excellent examples of theme parks.
Theme Park Mentality - A derogatory (but sometimes applicable) term which
implies a set of overly strict, safety conscious rules and operation
procedures.
These policies are there to please the <general public> and the
park's insurance company, not the hard-core enthusiast. :^)
Traditional Amusement Park - A park which still holds aspects of its
origins in today's modern society. Most Traditional Parks grew out of
``Picnic Parks'' which were located at the end of trolley lines.
Kennywood, Whalom Park, and Lakeside are all excellent examples of
Traditional Parks.
Train - A series of two to seven cars hooked together to make a circuit of
the coaster track.
[Images: RACER2.GIF]
Turnaround - Usually the turn located farthest from the station (usually
on an <Out-and-Back> style coaster) after which the trains begin
their return.
Twister - Just like it sounds. The configuration of this type of coaster
is varied and has multiple turns, often in a Figure 8 layout. The
Coney Island Cyclone, the Riverside Cyclone, Mr. Twister, and the
Texas Giant are good examples of a twister. You can expect the
unexpected. A good twister will disorient you!
[Images: TWISTER.GIF, RBLGHT01.GIF]
Unloading Platform - Portion of the station where passengers unload from
the coaster train. Modern coasters have combined the loading and
unloading platforms into one quick-moving operation.
Vertical Loop - A nearly closed vertical turn of 360 degrees in which
riders are turned upside down in a transitional curve in a near-
vertical plane.
[Images: PHANTOM3.GIF]
Wheels - A coaster car uses 3 different types of wheels:
Guide Wheel - A set of wheels which guide the train so that it does
not leave the track sideways (also known as Side-Friction
wheels).
Road Wheel - A wheel that actually rides on the top of the track.
Upstop wheel - A set of wheels which ride underneath the track to
keep the train from jumping off or leaving the trackwork (also
referred to as ``Undershot'' or ``Underside'' Friction wheels).
Wild Mouse - A small steel coaster featuring small cars (big enough for
two adults); sharp, unbanked turns; quick, steep drops (heavy on the
airtime); and, in general, a very rough and wild ride.
Wingover - An element on B&M coasters similar to a <Corkscrew>, but more
like an extended <Vertical Loop>.
Wooden Coaster - Generally, any coaster with laminated wooden rails, to
which flat steel rails are attached. Supporting members are usually
wooden, however, some coasters classified as wooden actually have
steel framing (e.g. Crystal Beach Cyclone, Coney Island Cyclone, and
Frontier City's Wildcat!).
[Images: CYCLONE1.GIF]
6. Roller Coaster/Amusement Park Organizations
A. American Coaster Enthusiasts - ACE
The American Coaster Enthusiasts (ACE) is a non-profit organization
that was established to promote roller coasters, and their
preservation, documentation, and information. The annual fee is $50
for an individual. The rate for a couple is $65. (ACE has a very loose
definition of couple -- two people living at the same address.)
Additional family members can be added for $5 each. Membership
includes four high-quality magazines a year and newsletters
approximately every six to eight weeks.
Get-togethers include an annual convention and usually two or three
conferences. In many cases these events coincide with the opening of
a new roller coaster and they almost always will feature some
Exclusive Ride Time.
Several parks provide free or discounted admission to ACE members.
Parks providing free admission are Frontier City, Oklahoma City, OK;
Magic Springs, Hot Springs, AR; and Worlds of Fun; Kansas City, MO
If you have ftp access, you can ftp a postscript version of the
application form from netinfo.ini.andrew.cmu.edu. The file is
/pub/ACE_Application.ps.
If you don't have ftp or a postscript printer, you can send e-mail to
ga25+ace@andrew.cmu.edu, which is the address of ACE membership director
Gary Aulfinger.
The slowest way is to write to:
American Coaster Enthusiasts
P.O. Box 8226
Chicago, IL 60680
If you use something other than ftp, it may take a few weeks for Gary
and his ``lovely assistant'' Tracy to process and send the form, so be
patient.
B. Mid-Atlantic Coaster Club - MACC
The Mid-Atlantic Coaster Club is a fairly good sized regional club.
It is based out of the Virginia area, but members are welcomed from
any state. There is a monthly newsletter called The Front Seat
(formerly the Grizzly Gazette) which keeps members up to date on
club activities, etc.
Among these activities is the annual Screamfest convention, usually
held in early Spring. As usual, the highlight of this event is the
exclusive ride time available only to club members.
The annual membership fee is only $15 for an individual. There may be
be a couple and/or family rate, but you'd have to inquire. For
membership, please send a check (payable to Steve Thompson) to the
following address:
Steve Thompson
7532 Murillo Street
Springfield, Virginia 22151
ATTN: MACC
C. Western New York Coaster Club - WNYCC
The Western New York Coaster Club (WNYCC) is a fairly good sized
regional club. It is based in the Buffalo/Rochester area, but there
are many members from just about every state.
Meetings are held in Batavia, NY, between Buffalo and Rochester.
There is a monthly newsletter called the Gravity Gazette that keeps
members up to date on club activities. The Gravity Gazette centers
around articles written by the members themselves, giving a very
intimate, inclusive feeling to the newsletter.
Among these activities are an annual Coasterfest (usually on Memorial
Day weekend). As with events of other clubs, you can expect to get in
some exclusive ride time. Most of the time there is *at least* one
dinner included in the registration fee.
The annual membership fee is only $15 for an individual and $20 for a
couple.
The membership address is:
Membership Director
724 East 6th Street
Erie, PA 16507
ATTN: WNYCC
D. First Drop - U.K. Coaster Club
Coaster clubs are not confined to the U.S.! There is a club in the
United Kingdom with a bi-monthly newsletter, which keep tabs on all
the coasters across ``the pond''. There has actually been quite a bit
going on in the U.K.
The address is:
First Drop
Coaster House
16 Charles Street
Hillingdon
Middlesex
UB10 0SY
England
The membership rate, payable in check, postal order, or International
money order to FIRST DROP is:
Europe: 15 pounds
U.K.: 12 pounds 50 pence
USA and Canada: 17 pounds 50 pence
Rest of the world: 20 pounds
Corporate: 35 pounds
If you pay in U.S. funds, add $3.00 for bank handling fees.
E. National Amusement Park Historical Association - NAPHA
NAPHA Is a non-profit organization formed in 1978 to preserve and
display items of amusement park memorabilia (past and present),
document park history, enable people with common interest in parks to
meet and exchange ideas, and in the future, to open the Amusement
Park Historical Society.
Membership per year is $25.00/individual, $30.00 for Family or
corporate membership (USA). International rates are $35.00
individual, and $40 for family and corporate memberships. Check or
money order can be made payable to ``N.A.P.H.A.'' Membership includes 6
newsletters/year, park discount tickets, and an annual convention,
usually held in IL.
For membership, write to:
National Amusement Park Historical Association
P.O. Box 83,
Mt. Prospect, IL 60056
F. National Carousel Association - NCA
The National Carousel Association is a non-profit organization
dedicated to the appreciation and conservation of the hand-carved
wooden carousels. This group is not really coaster-related, but an
item of nostalgia which may be of interest to readers.
The NCA's annual membership fee is $30.00 (at least $5 of this goes
directly to carousel preservation), and the club offers a magazine/
newsletter arrangement similar to the ACE schedule: 4 magazines/year
(Merry-go-Roundup), and 6 newsletters/year. A yearly convention is
also standard fare.
Inquires for more information on the organization, or for membership
requests, should be sent to:
National Carousel Association
P.O. Box 4333
Evansville, IN 47724-0333
7. References, Resources, etc.
A. Books on Roller Coasters and Amusement Parks
GUIDE TO RIDE -- published by ACE in 1991. Lists the MAJOR roller
coasters located in North America. Features photos of most rides,
and a full description of each.
Ordering info:
$17.95 US and Canada
$21.95 all other countries
American Coaster Enthusiasts
c/o John Page
6108 Sherman Drive
Woodridge, IL 60517
THE AMUSEMENT PARK GUIDE -- written by Tim O'Brien. Lists most every
amusement park on this continent! Lists parks alphabetically by
state then Canada and Mexico. Published mid-1991 but includes
some rides to open in 1992.
Ordering info:
Cost: $12.95
The Globe Pequot Press
``A Voyager Book''
ISBN 0-87106-300-x
GUIDE TO NORTH AMERICAN THEME PARKS -- published by AAA. Lists
selected Amusement and Theme parks. Not all parks in either
category are listed. Parks are listed by region. Lists all rides
and attractions by name including description. Published Spring
1990. Available in most book stores in the TRAVEL section.
THE AMERICAN AMUSEMENT PARK INDUSTRY: A History of Technology and
Thrill -- Written by Judith A. Adams, this traces the history of
amusement parks from Bartholemew's Fair in 1614 to current.
Covers the rise and decline of trolley parks, offers an in-depth
critical look at the Disney Parks, and covers the current success
of theme parks. Often viewed from a socio-economic perspective,
it can be a trifle dry at times, but contains a lot of historical
data.
Twayne's Evolution of Business Series
Twayne Publishers
ISBN 0-8057-9833-6
THE INCREDIBLE SCREAM MACHINE: A History of the Roller Coaster -- by
Robert Cartmell. This book traces the roller-coaster from its
origins in Russia and Paris to America. It discusses the early
rides, and how John Miller revolutionized coasters. It goes on
to talk about Traver and Theme Parks in general. This book is
illustrated with many photographs, including photos of Miller's
rides, Traver's twisted (some might say ``demented'') metal
coasters with wooden tracks, and the old switchback railways.
Bowling Green State University Popular Press
(419) 372-7865
Price: $42.95 (hardback) $25.95 (paperback)
THE GREAT AMERICAN AMUSEMENT PARK -- by Gary Kyriazi. This is an older
book with loads of facts and photos (somewhat dated, of course, but
reportedly worth it if you can find a copy). I don't have any
other info on this book. Feel free to contribute!
A place to try for ordering some of these books is:
Gunther Hall, Limited
P.O. Box 140
Alton Bay, New Hampshire 03810
(603) 875-2248
Call or write and ask for their list of coaster products.
B. Magazines
Rollercoaster! -- is the quarterly magazine of the American Coaster
Enthusiasts and is included with ACE membership. See the section
on ``Organizations'' above for further info.
Inside Track -- is a magazine that is worthwhile for new information
on roller coasters and amusement parks in general. It is a
newspaper format, published monthly, and very professionally
done.
Along with news on new coasters, there is info on park closings,
coaster designers and amusement ride innovations, and a section
called APtv (Amusement Park Television) that'll give you info on
videos and feature movies with coasters and parks in them.
Inside Track is highly recommend for those that want to keep tabs
on what's happening in the Amusement Park Industry.
For a subscription in the US send your address and $20 to:
Inside Track
P.O. Box 369
Hammonton, NJ 08037
The subscription rate for those outside the US is $30.
At the Park -- is published by Yellow Dot Publishing, and is by-and-
large the brainstorm of long-time ACE corporate member Allen
Ambrosini. This is more a journal for the amusement park
industry than for the average coaster enthusiast; however, the
magazine is TOP NOTCH in design and format (contains excellent
4-color photographs of today's top coasters and parks!), with
very well-written articles, and a sensible, enjoyable layout.
You'll learn much more about the industry as a whole. It's a
highly recommended as an addition to ACE News or Inside Track. A
one year subscription (5 issues) costs:
USA: $17.95 (airmail -- $27.95)
Canada and Mexico: $25.95 (airmail -- $30.95)
Outside North America: $25.95 (airmail -- $54.95)
Send your name and address to:
At The Park Magazine
P.O. BOX 597783
Chicago, IL 60659-7783
E Ticket -- is published two or three times per year, and features
stories focused primarily on the Disneyland of the 50s and 60s.
(The full title of the magazine is ``The ``E' Ticket -- Collecting
Theme Park Memories.'') Though Disneyland is the primary focus,
the magazine covers other California parks as well, such as
Pacific Ocean Park and Knott's Berry Farm. Each issue is about 35
pages long.
For a sample issue, send $6 to:
The ``E'' Ticket
20560 Alaminos Drive
Saugus, CA 91350
If anyone has info about ordering from outside the US, I'd be
happy to add it.
Amusement Business -- a weekly publication which covers ALL aspects
of the entertainment industry: water parks, amusement parks,
theme parks, traveling carnivals, state fairs, concerts,
sporting events, trade shows, ANYTHING to do with public supplied
entertainment!
AB is always on the ball about the latest and hottest news!! AB
is a bit pricey, though. There are a large variety of prices,
but here are a few examples:
Subscription pre-paid billed
------------ -------- ------
USA, 6 month $75 $85
USA, 1 year 99 119
Canada, 1 yr, airmail 169 189
Canada, 1 yr, surface 115 135
(and too many other options to mention here...)
Inquiries, information, and subscriptions can be sent to:
Amusement Business
Subscription Dept.
P.O. Box 5022
Brentwood, TN 37024-9771
Subscriptions: (800) 999-3322
Other info: (615) 321-4250
FAX: (615) 327-1575
C. FTP site
The ``official'' ftp site for rec.roller-coaster is
gboro.rowan.edu. The good stuff is in directory /pub/Coasters.
You'll find all sorts of goodies, including images (in JPG and
GIF formats), descriptions/reviews of parks and coasters, and
this FAQ. Check the file Coasters.lis, which is an index of
what's available.
Please limit your ftp usage to after hours, Eastern Time.
If you have anything to contribute to the FTP archive, send it to
Ken Denton, sysop@elan.rowan.edu.
8. Other stuff of interest
Some other things available "out there" that you may find of
interest. No guarantee is implied by their mention here, but you
may want to check them out.
A. Windows screen saver
There is a screen saver for Microsoft Windows that runs a
simulation of a roller coaster. It's available by anonymous ftp
from ftp.cica.indiana.edu as /pub/pc/win3/desktop/scoast.zip.
B. Calendar
A Roller Coaster Calendar is published by Moor Publishing.
For ordering info contact:
Moor Publishing
1209 Hill Road North
Suite 127
Pickerington OH 43147-8600
Cost: $11.95 + Shipping and handling
The 1994 calendar features the following coasters:
Jan Texas Giant, SFoT (daytime shot)
Feb Kumba, BGT (daytime)
Mar Psyclone, SFMM (daytime)
April Top Gun, KI (daytime)
May Batman, SFGAd (daytime)
June Racer, Kennywood (night)
July Ninja, SFoG (daytime) -- also on cover
Aug Giant Dipper, Santa Cruz Beach Boardwalk (night)
Sep Shock Wave, SFGAm (daytime)
Oct Cyclone, Coney Island (daytime)
Nov Loch Ness Monster, BGTOC (daytime) -- neat overhead
shot of loops
Dec Timber Wolf, Worlds of Fun (night)
Special thanks to Save Salvia for these descriptions!
9. Amusement Industry Jobs
A lot of us would love to be a roller coaster designer. We often see
posts from people asking how to get such a job. Here are some
comments/advice/etc. on coaster-designing jobs, mostly from people who
don't have such jobs, so take it all with a few grains of salt.
A lot more people want to design roller coasters than can find
jobs doing it. Be aware of that before setting your hopes too
high. Don't quit your day job, as they say. For example, Arrow
Dynamics employs about a dozen engineers, and has low turnover.
The other coaster designers are probably similar.
Mechanical and electrical engineering are the most used
disciplines. Arrow also has two civil engineers.
Get some industry design experience first. Remember these
companies are small, and don't have the ability to train new-hires
like a Boeing or IBM would.
If you *do* get a job with an amusement design company, recognize
that you're probably not going to start off designing the next big
bad roller coaster. You may design a spinning kiddie ride. Or an
insignificant component of a spinning kiddie ride.
You can get company addresses from the ACE Directory, phone books,
the Thomas Register of Suppliers, and no doubt other sources. Make
friends with your local librarian. They like looking things up --
that's why they're librarians. It'll cost you $0.29 + paper and
time to send a resume.
Do as much research as you can before you fire off resumes!
Join ACE. Go to the ACE conventions. Talk to people. Go to the
IAAPA Convention (but be forewarned that this is a *business*
convention, and if you go barging in with your resume in hand you
may not make too good an impression; talk to people and see if you
can make appointments; do this *before* going to the convention).
Subscribe to Amusement Business.
If you're still in school, get a summer job at an amusement park.
Try for operations or maintenance (sorry, experience in food
service won't do you too much good ;^) ). Learn everything you can
about the rides and how they're operated and maintained.
Still want to do it? Good luck! We look forward to riding your creations.
--
Geoff Allen <geoff@eecs.wsu.edu>: WSU EE/CS Dept. sysadmin support guy
FAQ maintainer for rec.roller-coaster and the Mentor Graphics University SIG
==============================================================================
Please remain seated and keep your hands and arms above your head
at all times. Enjoy your ride.